I plan on including cards like Myr Matrix, Genesis Chamber and Myr Reservoir I may lean into the Myr tribal synergies more, but that is just because I love the tribe so gosh dang much. I feel like this list could take easy advantage of metalcraft cards, affinity etc for cool payoffs! Is that an intentional decision due to cards like Karn, the Great Creator?ĭo cards like Elesh Norn and Crystal Shard make the cut for you personally off the show?īig fan looking to build the deck myself and would love any insights you could give on why the deck was built the way it was. Is there a reason for not running artifact matters synergies? I am aware of there being the cycle of artifact lands, and artifact dual lands. (Which may be the reason it's not in there!) If you have any of your draw effects too you could basically go through your deck. Is it cut for power reasons? I think cards like this make Temur Sabertooth make more sense, since you could get a good mana engine going with Temur Sabertooth, some existing mana dork creatures, and intruder alarm. Intruder Alarm seems really good for this deck. (Which might be on purpose! I don't know what the standards of Game Knight's lists are.) Though I don't see it going infinite with the current deck construction. I know that generally it provides good value by giving you several casts of Myr, though is that the sole purpose? I can see a three card combo with the likes of Urza and some artifact cost reducers to make the cost to do the flickering rather cheep. I may just be missing it, but I don't see any of the usual suspects when it comes to Temur Sabertooth synergy. The first of which is the purpose of Temur Sabertooth. There are some deck building decisions I am curious about. I am a big fan of Urtet, and I am so glad that there is finally a Myr commander that is a Myr. JLK's Urtet | Game Knights #60 3 weeks ago
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